My experience with Quest 2 and black levels has been great. The hardware hadn't changed the problem was entirely software. It was grey and blotchy everywhere, and made the game rather unplayable for me. But after that big Rift software update for Glare reduction, the entire "black outer space" background in Eve Gunjack looked quite terrible. I loved Eve Gunjack, and completed it start to finish when it was first released (2016?). But some games were negatively impacted, and the black levels became the ugly grey blotches we hear about from time to time. Most games ended up having reduced glare and maintained the same black levels as before the update. I still remember when Oculus released a huge update to the Rift, which reduced the initial Glare it had at launch, while having mixed results with its impact on Black Levels. But those of us who have been tinkering in VR from the CV1 release (or prior with the Demo Kits) are aware that Software plays a huge role in both Black Levels and Glare. I think that black levels tend to get tied too closely to the hardware at times, which might be why some of those users blamed their unit. It's impossible to get perfect blacks with the Q2, it is far from the grey's and blotches (except for the odd compression artifacts) that some users report here and at reddit imho.Īnother example of how good the Q2 lcd panels are imho and how wireless WH is so much nicer to play sitting on my swivel chair rather than worrying about a cable.Īgreed on both counts.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |